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Filed under: Paralycid

Paralycid Gameplay Teaser

Here’s a gameplay video from our new game, Paralycid:

We have been working on this game for a time now, and it’s matured enough for a showcase. Paralycid is a state between lucid dreaming and sleep paralysis, and story and gameplay elements feed on them.


As the fashion nowadays, Paralycid is a stealth based horror game, meaning you better hide your a…-ambition. Nonetheless, there is still chance to fight back, each style to own enemy type. You are not helpless, in fact, you have a great friend!

Smartphone – Your Friend:

In the previous video it seemed like the smartphone was only used as a light source. While it is true that smartphone can also be used as a light source, it is more than that. As it can be seen in the video, smartphone has 9 menus including manual calls, phone directory (for direct calls), messages (incoming messages and incoming calls are part of the story!), flashlight, navigation and other things that will help you throughout the game (including your way to fight off some enemies).
In the video, you can call and connect to a security camera for the room you are in (any security camera throughout the level to be exact), and observe the location of the enemy, which will let you decide your next move without being noticed (this, if you are well hidden, and there are enemies you cannot hide from, but fight against with the phone!). On easy mode though, you can see enemies in the navigation menu (yes, multiple difficulty settings!).
Moreover, since most enemy types are listening to sounds throughout the scene, it is possible to trick them. For example, if you are stuck with an enemy in a room and he won’t leave, you can call phone in the next room to trick him out of the room into checking next room to investigate the source of the sound. But beware, they will be more angry if they understand they are tricked!
More demonstration videos about phone usage will come in the near future.


If you watched the video with sounds on, you heard some lines from characters, and they are not very kind. In fact, they are very hateful. Paralycid, although implies a state between lucid dreaming and sleep paralysis, is heavily based on hate, that’s a given. However, whether you are the hater or the hated, that’s up to you. Your choices and playing style will lead to different characters with different characteristics, eventually different endings.
Plans for the demo are not gone, we are still working on the game and besides working on a demo. Also, more screens and information is on the way.

Sleep, those little slices of death – how I loathe them.
– Edgar Allan Poe

Verba Volant, Scripta Manent

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