Believe it or not, White Night is now released!
I hope you will like what I have created using Amnesia: The Dark Descent’s HPL2 engine. This is a product of ten months of hard work, done by one single person, me; and I’ll be writing what I’ve been thinking while creating White Night.
First, I’m planning to talk about the development process of White Night: what I did, why I did and what consequences it brought. If you are interested, check them out!